config.lua
Config = {}
Config.General = {
newESX = true, -- Set to false if you are using the old ESX
ServerName = "SIX-SERVICES",
Language = "en",
ImpoundSystem = true, -- Enable/Disable Impound System
ImpoundPrice = 5000, -- Price to get your vehicle back from the impound
RotateCars = true, -- Enable/Disable the rotation of the vehicles in the garage
}
Config.Locales = {
['de'] = {
['private_garage'] = 'Privat Garage',
['impound_garage'] = 'Abschlepphof',
['search'] = 'Suche nach Fahrzeugen',
['park_out'] = 'Ausparken',
['vehicle_unstored'] = 'Fahrzeug ~g~ausgeparkt',
['vehicle_stored'] = 'Fahrzeug ~g~eingeparkt',
-- Help Notifys
['open_garage'] = 'DrΓΌcke ~INPUT_CONTEXT~ um das Garagen Menu zu ΓΆffnen',
['open_impound'] = 'DrΓΌcke ~INPUT_CONTEXT~ um das Abschlepphof Menu zu ΓΆffnen',
['park_in'] = 'DrΓΌcke ~INPUT_CONTEXT~ um dein Fahrzeug einzuparken',
-- Vehicle Data Maxvalues
['mass'] = "Gewicht",
['performance'] = "Leistung",
['top_speed'] = "Top Speed",
['brakes'] = "Bremsen",
-- Failures
['unknown_vehicle'] = 'Kein Name',
['no_impounded_vehicles'] = "Sie haben kein Fahrzeug auf den Abschlepphof",
['no_vehicles_in_garage'] = "Kein Fahrzeug in ihrer Garage gefunden",
['no_free_spot'] = "Kein freier Parkplatz gefunden!",
['invalid_model'] = "Das Modell existiert im Spiel nicht.",
['cant_spawn_vehicle'] = "Fahrzeug konnte nicht erstellt werden.",
['not_enough_money'] = "Du hast nicht genug Geld um das Fahrzeug freizukaufen",
},
['en'] = {
['private_garage'] = 'Private garage',
['impound_garage'] = 'Impound Station',
['search'] = 'Search for vehicles',
['park_out'] = 'Park out',
['vehicle_unstored'] = 'Vehicle ~g~parked out',
['vehicle_stored'] = 'Vehicle ~g~stored',
-- Help Notifys
['open_garage'] = 'Press ~INPUT_CONTEXT~ to open the garage menu',
['open_impound'] = 'Press ~INPUT_CONTEXT~ to open the impound menu',
['park_in'] = 'Press ~INPUT_CONTEXT~ to park your vehicle',
-- Vehicle Data Maxvalues
['mass'] = "Weight",
['performance'] = "Performance",
['top_speed'] = "Top Speed",
['brakes'] = "Brakes",
-- Failures
['unknown_vehicle'] = 'Unknown Vehicle',
['no_impounded_vehicles'] = "You have no vehicles in the impound lot",
['no_vehicles_in_garage'] = "No vehicle found in your garage",
['no_free_spot'] = "No free parking spot found!",
['invalid_model'] = "The model doesn't exist in the game.",
['cant_spawn_vehicle'] = "Vehicle couldn't be spawned.",
['not_enough_money'] = "You don't have enough money to retrieve the vehicle.",
}
}
Config.GaragenSystem = {
VehicleDataMaxvalues = {
fMass = 2600.0,
fInitialDriveForce = 0.65,
fInitialDriveMaxFlatVel = 300.0,
fBrakeForce = 3.5
},
VehicleShowcase = {
["Car"] = {
PreviewPoint = vector4(-1266.9479980469, -3010.8173828125, -48.490211486816, 360.0),
PedCoords = vector3(-1291.6361083984, -3011.99609375, -48.489936828613),
PreviewSteeringAngle = -35.0,
PreviewCameraFOV = 40.0,
PreviewCameraLookAtVehicleOffset = vector3(0.0, 0.0, 0.0),
PreviewCameraOffset = vector3(-5.0, 10.0, 1.0),
},
["Boat"] = {
PreviewPoint = vector4(569.01, -3163.51, -0.06, 179.22),
PreviewSteeringAngle = 35.0,
PreviewCameraFOV = 55.0,
PreviewCameraLookAtVehicleOffset = vector3(0.25, -0.25, 1.0),
PreviewCameraOffset = vector3(14.75, -17.98, 10.75),
SpotLightOffset = vector3(14.75, -17.98,16.0),
SpotLightRotOffset = vector3(-30.0,80.0,-90.0),
EnableSpotLight = true,
}
},
Impound = {
{
label = "Abschlepphof",
type = {"car"},
ped = "s_m_m_fiboffice_01",
accessImpoundPosition = vector4(408.96005249023, -1622.7720947266, 29.291931152344, 234.93132019043),
parkOutPosition = {
vector4(404.30206298828, -1645.9182128906, 29.291955947876, 228.92866516113),
vector4(407.72213745117, -1642.4644775391, 29.291955947876, 228.04827880859),
},
blip = {
sprite = 524,
scale = 0.6,
colour = 1
},
PreviewConfig = "Car",
},
-- More in orginal config.lua
},
GaragePoints = {
{
label = "Garage", -- Philbox MD
type = {"car"},
ped = "s_m_m_fiboffice_01",
accessGaragePosition = vector4(352.55285644531, -623.36364746094, 29.345197677612, 160.61807250977),
parkInPosition = vector3(342.50390625, -626.31268310547, 29.293964385986),
parkOutPosition = {
vector4(346.36651611328, -621.26684570312, 29.293964385986, 162.22439575195),
vector4(343.01953125, -619.97332763672, 29.293964385986, 160.38064575195),
},
blip = {
sprite = 524,
scale = 0.6,
colour = 29
},
PreviewConfig = "Car",
},
-- More in orginal config.lua
},
}
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