qb.lua
if Config.framework == "qb" then
local playerLoaded = false
Citizen.CreateThread(function()
QBCore = exports['qb-core']:GetCoreObject()
playerLoaded = true
function TriggerServerCallback(name, cb, ...)
if not IsDuplicityVersion() then
QB.Functions.TriggerCallback(name, function(...)
cb(...)
end, ...)
end
end
end)
function getInventory()
local PlayerData = QBCore.Functions.GetPlayerData()
return PlayerData.inventory
end
function getPlayerData()
local PlayerData = QBCore.Functions.GetPlayerData()
while not PlayerData do
Citizen.Wait(50)
end
return PlayerData
end
end
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