qb.lua
if Config.framework == "qb" then
local QBCore = exports['qb-core']:GetCoreObject()
function RegisterUsableItem(name, callback)
QBCore.Functions.CreateUseableItem(name, callback)
end
function GetPlayerObject(source)
local xPlayer = QBCore.Functions.GetPlayer(source)
return xPlayer
end
function addInventoryItem(xPlayer, item, amount)
xPlayer.Functions.AddItem(item, amount)
end
function addWeapon(xPlayer, item, amount)
xPlayer.Functions.AddItem(item)
end
function addAccountMoney(xPlayer, account, cash)
xPlayer.Functions.AddMoney(cash)
end
end
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