esx.lua
if Config.framework == "esx" then
local ESX = nil
local playerLoaded = false
Citizen.CreateThread(function()
if Config.newESX == false then
ESX = nil
while ESX == nil do
TriggerEvent('esx:getSharedObject', function(obj) ESX = obj end)
Citizen.Wait(50)
end
else
ESX = exports["es_extended"]:getSharedObject()
end
end)
function getInventory()
local PlayerData = ESX.GetPlayerData()
return PlayerData.inventory
end
function getPlayerData()
local PlayerData = ESX.GetPlayerData()
while not PlayerData do
Citizen.Wait(50)
end
return PlayerData
end
end
Last updated